Sound Effects for Game Actions
Good game design uses short, distinct sound effects for actions — collecting an item, jumping, losing a life.
Common Pattern
- if then → start sound (collect) → change Score by (1) → hide [coin].
- if then → start sound (hurt) → change Lives by (-1).
Using start sound (not “until done”) ensures the game doesn’t freeze while the sound plays.
Recommended Sound Library Picks
In Scratch’s library: Pop (collect), Zap (shoot), Crash (collision), Tada (win), Meow (cat).