Course Content
Welcome to Scratch
Students get oriented with the Scratch platform, understand what programming is, and set up their free Scratch account ready for the rest of the course.
0/6
Motion and Looks
Students learn to move sprites around the Stage using Motion blocks, and change how sprites look using Looks blocks — including costumes, speech bubbles, and size changes.
0/7
Loops and Sequences
Students learn to repeat actions efficiently using loop blocks (forever, repeat, repeat until) and understand how the order of blocks in a sequence changes the program's behaviour.
0/7
Conditionals and User Input
Students learn to make programs that react and make decisions using if/else blocks, key-press detection, and mouse input — the foundation of interactive games and apps.
0/8
Variables and Operators
Students learn to store and manipulate data using variables, and combine values with math and logic operators — the tools needed to build scoreboards, timers, and smarter programs.
0/7
Events and Messages
Students learn how Scratch programs react to events (flag click, key press, sprite click) and how sprites communicate with each other using broadcast messages.
0/7
Sound and Music
Students add sound effects and music to their projects using Scratch's Sound editor and blocks, making their games and animations more engaging and polished.
0/8
Lists and Clones
Students learn to store multiple values in lists, and to create multiple copies of a sprite using clones — two powerful tools for building more complex and dynamic projects.
0/7
Final Project and Course Wrap-Up
Students apply every skill learned in the course to build and present a complete Scratch game or interactive project — their portfolio showpiece. The topic closes with a review of key concepts and guidance for continuing to grow as a programmer.
0/6
Programming with Scratch: Build Games & Animations from Zero (Copy 1)

Math Operators (+, −, ×, ÷)

The Operators category (green) has math blocks you can snap into any round hole:

  • () + () — addition
  • () – () — subtraction
  • () * () — multiplication
  • () / () — division
  • pick random (1) to (10) — picks a random number in the range

Example

set Score to (Score + 10) — adds 10 to the current score instead of just 1.