Clones Detecting the Player
Each clone runs its own code and can detect contact with the player sprite.
Add to the Clone Script
- Inside the repeat until loop: if then → change Score by (1) → delete this clone.
When the player catches a falling object (clone), the score goes up and the clone disappears.
Important Rule
Always call delete this clone when a clone is done — otherwise Scratch can accumulate hundreds of clones and slow down.